- Assembly 67.1%
- Python 24.3%
- PHP 5.3%
- Makefile 2.4%
- POV-Ray SDL 0.9%
| audio | ||
| backgrounds | ||
| docs | ||
| levels | ||
| palettes | ||
| src | ||
| tilesets2 | ||
| tilesets4 | ||
| tilesetsX/lz4 | ||
| tools | ||
| .gitattributes | ||
| .gitignore | ||
| LICENSE | ||
| LICENSE for libSFX.txt | ||
| linker_template.cfg | ||
| makefile | ||
| README.md | ||
| spc.cfg | ||
SlidingBlaster2
This is a sequel to Sliding Blaster which is an NES game. It's inspired by a shareware game named Ballmaster 2 from the early 2000s, but I want to differentiate my game a lot with my own unique style.
Building
You'll need the following:
With that in place, just enter make
On Windows I suggest using msys2 to provide Make and Coreutils. You may be able to use WSL instead if you prefer.
nrom-template has a guide for building on Windows and Linux that will also work for this game, though you will still need to get lz4.
License
All game and tool code is available under GPL version 3.
This project uses Terrific Audio Driver which is under the zlib license.
This project also uses LZ4 code from libSFX which is under the MIT license.
The following are to be considered "all rights reserved". They are provided in this repository to allow other people to build the game, but may not be used in other projects without permission.
- Character designs
- PNG files (and files generated from them) except for the
palettesdirectory and fonts - TMX files (and files generated from them)
- Levels
- Story